Oculus Rift price: Company apologises for its virtual reality headset being so expensive

Co-founder and CEO Palmer Luckey said that he was sorry that he had indicated that the kit was going to be cheaper

Andrew Griffin
Thursday 07 January 2016 04:54 EST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

Oculus has responded to customer complaints that its Rift virtual reality headset is far more expensive than had been expected.

The company’s co-founder and CEO, Palmer Luckey, has said that he apologises for not being more clear about the cost of the kit before it was released.

Oculus has announced that the consumer version of the Rift would cost $600. That was far more than previous statements had indicated — and contrasts with comments by Luckey where he said that if a headset was $600 then people were unlikely to buy it.

He said that when giving an indication that the headset might be cheaper than people thought, he was directly taking on an estimate that the kit would cost $1500 — which is in fact the rough price of the headset plus a computer powerful enough to be able to run it.

“My answer was ill-prepared, and mentally, I was contrasting $349 with $1500, not our internal estimate that hovered close to $599,” Mr Luckey wrote. “I apologise.”

He also said that people had been looking at less advanced virtual reality headsets and presumed that Oculus’s own Rift would sell for a similar price.

The company said that despite the high price it still doesn’t make money on the hardware. Most of the cost is for the two displays in the headset and the tracking systems that allow it to know where people’s heads are, Mr Luckey said.

“It is expensive, but for the $599 you spend, you get a lot more than spending $599 on pretty much any other consumer electronics devices - phones that cost $599 cost a fraction of that to make, same with mid-range TVs that cost $599,” he said. “There are a lot of mainstream devices in that price-range, so as you have said, our failing was in communication, not just price.”

Mr Luckey said he had “learned [his] lesson” about making estimates about how much the company’s products will cost, and that he would not reveal how much the upcoming Touch controller will cost.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in