Sony unveils Project Morpheus: A virtual reality headset for PS4 and rival to the Oculus Rift

The Japanese electronics giant have yet to announce a price or launch date, so it's unlikely that PS4 owners will be using the 'Morpheus' any time soon

James Vincent
Wednesday 19 March 2014 06:16 EDT
Comments
The prototype version of Sony's virtual reality headset, Project Morpheus
The prototype version of Sony's virtual reality headset, Project Morpheus (Sony)

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

Sony has unveiled a new virtual reality headset designed to be used in conjunction with the PlayStation 4. Sony says the device, a prototype known as ‘Project Morpheus’, uses a wraparound screen worn directly in front of users’ eyes to create “new levels of immersion” when gaming.

In terms of function and appearance Project Morpheus is similar to the Oculus Rift, a virtual reality headset that attracted a lot of attention on Kickstarter in 2012 but has since received $75 million in funding from venture capitalists.

Head-mounted displays of this kind have long been a dream of the gaming industry but their development has been held back by the cost of materials and lacklustre technology. Although attaching a screen to a pair of goggles is hardly rocket science, there are all sorts of subtleties (such as matching users’ movements to movement on screen without lag) that have proved difficult to pull off.

Sony’s Project Morpheus has been in development for three years and the company has yet to announce a launch date or price. It uses a 1080p LCD screen and offers a 90-degree field of vision, connecting to the PS4 via HDMI or USB and integrating with the PlayStation Camera and Playstation Move for motion control. Sony says the device doesn't put weight on users nose or cheeks, and that they want the Morpheus to work as a plug-and-play experience.

All this sounds promising, but Sony seem a bit behind the game. By compariosn, the Oculus Rift is set to go on general sale later this year as a peripheral for PCs. Sony president Shuhei Yoshida even paid tribute to the Rift, saying that his team was “inspired in our work by the enthusiastic reactions of developers and journalists who tried their prototypes.”

For Sony though, it’s not clear if such gimmicky devices will be enough to make a significant difference to their bottom line. The company is expecting an annual loss of $1.1 billion as it moves to fix its struggling TV business and sells off its line of Vaio PCs. It’s unlikely that Project Morpheus will be priced low enough to gain wide-spread adoption, and Sony’s efforts in the area might hurt their reputation in the gaming market more than they help.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in