New Assassin’s Creed can be controlled by players’ eyes

Eye-tracking technology uses lasers to track where people are looking, and Assassin's Creed: Rogue is the first major game to make use of it

Andrew Griffin
Thursday 05 February 2015 12:58 EST
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Assassin's Creed: Rogue is set in the 18th century
Assassin's Creed: Rogue is set in the 18th century (Ubisoft)

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The new Assassin’s Creed will be controlled by your eyes.

The PC version of Assassin’s Creed: Rogue will come packages with the Sentry eye tracker, made by SteelSeries, which watches how players’ eyes move and feeds that back to games.

It users three infrared microprojectors which scan players’ eyes 50 times per second to see where they are looking, SteelSeries says.

Using the technology, players’ gaze will match up with that of the character that they play as, the team behind it claim. If the player looks to the left of the screen, for instance, the camera will pan that way.

SteelSeries advertises the new technology as a way for gamers to analyse their performance in game, tracking where they’re watching in order to train themselves. Players can compare where they’re looking with professional gamers, to watch where they’re going wrong.

It also markets it to people who stream their gameplay, so that viewers will be able to tell exactly where players are looking.

The Sentry eye tracker costs €199 from SteelSeries, and Assassin’s Creed: Rogue will come bundled with the kit until March.

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