Gamescom 2014: Destiny’s competitive multiplayer announced (but say farewell to the millions of beta characters)

Bungie said that all progress will not be carried into the final game

James Tennent
Wednesday 13 August 2014 10:11 EDT
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

With the success of the Alpha and the Beta in full swing Bungie were back at Gamescom showing what we could expect when Destiny, one of the biggest titles this year, is released on all consoles on September 9.

According to Bungie’s infographic over 4.5 million people have been playing the Beta and 6.5 million Guardians, the game’s playable characters, have been created. Unfortunately in a poetic (and slightly strange) announcement Bungie said that those customizable gun-toters, however long you might have spent on them, will not be carried into the final game.

Bungie Designer Tyson Green gave this explanation. "Since the Beta, we’ve continued to tune and adjust the game. The way you earn experience has been adjusted up and down a bunch of times. Items have been added and removed. New features toggled. Although there’s no single monumental change, the sum of the tweaks leaves characters from the Beta Build in strange shape that would be confusing at best, broken at worst."

Bungie also unveiled a new trailer for Destiny’s competitive multiplayer modes which will include Skirmish, Rumble, Salvage, Clash, Combined Arms, Control and Iron Banner.

This is not the same as Destiny’s ‘mingleplayer’ which runs continuously through the game: While doing single player missions you will have the ability to create ‘fireteams’ with friends to tackle bigger foes – though the larger your group gets, the harder it will be to defeat the enemy. This does mean that Destiny has to be be played online and doesn’t have an offline mode.

Bungie also named the first Destiny expansion pack – ‘The Dark Below’ – and gave its release date as December. GameStop then revealed that Destiny is its most preordered new IP ever.

This isn’t the end of the announcements, Bungie still has the final trailer to release and in their last news blogpost they hinted that fans should keep an eye out at Gamescom – “We’ll be interrogated all week. It’s a good chance that we’ll crack under questioning and tell you something that you want to know.”

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in