Blizzard cancels 'next gen' World of Warcraft successor after seven years in development

The game was rumorued to be a "sci-fi, post-historical" title set to take over the massively popular World of Warcraft franchise

James Vincent
Wednesday 24 September 2014 08:34 EDT
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

World of Warcraft developer Blizzard has announced that is has cancelled development on its successor to the massively popular role playing and real time strategy franchise.

Blizzard had previously said that they were developed the project known as Titan as a next-gen successor to WoW, planning to offer players a game with a mixture of “sic-fi, near-future, post-apocalyptic and historical” themes.

Now, gaming site Polygon has reported that the title has been cancelled after at least seven years in development, with Blizzard CEO Mike Morhaime saying that the company just “didn’t find the fun”.

“We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no,” said Morhaime.

Although it’s certainly unusual for a gaming company to throw away so much effort, the company has a reputation for producing polished franchises such as StarCraft and Diablo, and has cancelled numerous past titles that didn’t meet its standards.

These include a third-person shooter set in the StarCraft universe known as StarCraft: Ghost and even a black comedy point-and-click adventure game for Warcraft, which would have used animation to tell its story.

Blizzard executives speaking to Polygon said that recent titles such as Hearthstone: Heroes of Warcraft had helped changed the company’s mind about working on big-budget titles such as Titan.

Hearthstone, a digital trading card game for iPad based in the Warcraft universe, has proved a success with critics, with Blizzard's senior vice president of story and franchise Chris Metzen commenting: “Maybe [Blizzard’s games] don’t have to be these colossal, summer blockbuster-type products."

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in