'Star Trek Online' beams gamers to the bridge

Ap
Monday 16 November 2009 06:56 EST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

The most iconic setting in Star Trek almost didn't make it into the series' online video game.

The developers at Cryptic Studios were focusing on recreating the sci-fi franchise's universe for Star Trek Online, the upcoming massively multiplayer online game that boldly casts players as captains of their own starship.

Yet they were leaving out a crucial location: the bridge. Despite their initial hesitation, the game's masterminds decided to make it so.

"We didn't want to have interiors at launch," said Star Trek Online executive producer Craig Zinkievich. "We thought it was just a little bit too much. We really wanted to make sure we delivered a really deep experience, but your bridge not being in the game, it really felt like a hole in the game, and it was just something that we had to put in."

When players design their virtual vessels, they can choose from about 20 different bridges - like one resembling the command centres aboard the famed Enterprises or the brawny Defiant from Star Trek: Deep Space Nine.

Zinkievich said the bridges will mostly function as social hubs where gamers can hangout with their bridge officers and other captains online.

The game is set 22 years after the supernova that destroyed the Romulan homeworld and transported an elder Spock and the villainous Nero into director J.J. Abrams' reimagined Star Trek. Peace between the Federation and Klingons has since evaporated, meaning space combat will play a vital role in the game, though there are still strange new worlds to explore.

"It's familiar, but it's new," said Zinkievich. "We've changed a few things and added a few things to the universe. I think that's what keeps us from stepping on the hardcore Trekkies' toes. The team is made up of 'Star Trek' fans and avid MMO fans, so if we can make a game that doesn't churn our stomach, then I think we can definitely satisfy the fans."

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in