No Man’s Sky issues addressed by creator Sean Murray, who says that company is fixing problems

The troubles have been caused because too many people are playing the game, according to its creators

Andrew Griffin
Friday 12 August 2016 06:07 EDT
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The huge popularity of No Man’s Sky has led it to experience issues – but the makers have promised to make sure they don’t continue.

Sean Murray, who has led the creation of the huge game, has said that the developers are looking to help players deal with issues more easily.

While the game has been released to rave reviews, some players are having problems of getting stuck in one of the game’s huge number of planets, or seeing their game crash so that they get kicked out of the huge universe.

Many of those problems are the result of the huge amount of interest in the game, Mr Murray said.

“The number of people players, and length of average play session, has been far more than our small team could have anticipated. That said, we’re working quickly to adapt.”

Mr Murray said that Hello Games, which makes No Man’s Sky, will be bringing on a bigger team to help make sure that the game works. It will also be releasing fixes for the most critical of the problems and releasing them in a patch.

Developers laid out three tips that they hope will help anyone who is having issues within the game.

No Man's Sky with Bill Bailey

“If you believe you are stuck, or can’t reach your ship, be aware you can jetpack forever whilst pushing against any surface. If you have made a mistake – you can revert to any of your two previous saves in the Options Menu. If you have left your ship somewhere inaccessible, you will be able to summon it from landing pads or beacons found at most buildings or points of interest (marked by question marks).”

Hello Games says that people having problems with the game should get in touch, and that new systems will be introduced to allow the company to deal with those issues.

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