Game designer creates modern version of 'Facility' level from legendary Nintendo 64 game Goldeneye

Goldeneye's trademark blocky graphics have been given a major update

Doug Bolton
Wednesday 13 January 2016 15:16 EST
Comments
A screenshot from Jude Wilson's modern recreation of Goldeneye
A screenshot from Jude Wilson's modern recreation of Goldeneye (Jude Wilson/YouTube)

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

A 3D artist has spent hours painstakingly recreating the much-loved 'Facility' level from the classic Nintendo 64 game Goldeneye, giving its trademark blocky graphics an impressively modern twist.

Jude Wilson, who is studying for a Master's degree in Games Design at Sheffield Hallam University, took inspiration from the classic 90s game for his latest project.

Tasked with reimagining a small scene from an older game using modern technology, Wilson naturally looked to 1997 title Goldeneye - a game that has been credited with bringing the hugely popular first person shooter genre to the mainstream, and one that has a very special place in the hearts of gamers of a certain age.

With a cast of characters faithful to the Bond film of the same name, which came out two years earlier, and a truly addictive multiplayer mode, the game stood out for its graphics, which were revolutionary at the time.

Unfortunately, as time has passed and beloved N64s have made their way into charity shops, the flat and pixelated graphics don't really match up to modern-day games.

However, using Unreal Engine 4, a cutting-edge game design engine, Wilson managed to create a high-definition version of the Soviet 'Facility' multiplayer level.

It's all there - the tiled walls, metal staircases and heavy duty doors. There's even a few bonus features, like lovingly-rendered Russian writing and blinking lights, which give the environment an eerie feel.

A homage to the original game was released for the Wii in 2010, giving the classic title updated graphics and more modern gameplay - but it's safe to say that Wilson's version looks even better.

His creation is only a small area of the original N64 map - however, spurred on by the nostalgia of thousands of retro gamers, we might see the full version in the future.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in