'Loot boxes' in video games could be banned amid accusations they encourage children to gamble
Experts have warned that technology could lead to addiction later in life
Your support helps us to tell the story
From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.
At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.
The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.
Your support makes all the difference.The government could ban loot boxes amid accusations they allow children to gamble.
Officials have launched a new consultation into the technology and whether it is damaging children who play games like Fifa, which include them.
Loot boxes – which are known under a variety of different names in individual games – allow people to buy a collection of items without knowing what will be inside of them. After a person has bought one, either with real money or by playing, they receive whatever is inside, which could include in-game items that can be sold for real currency.
Critics argue that the technology allows children to gamble and encourages such behaviour. A number of child welfare organisations, charities and other groups have warned that the technology could lead to addiction later in life.
Many games – including Fortnite and Rocket League – have already either dropped loot boxes or changed the way they work in response to the criticism.
Last year, a parliamentary report called for loot boxes to be regulated under gambling laws, a ban on loot boxes being sold to children, and an industry levy to fund independent research on the long-term effects of gaming.
In response, the Government has said it will examine the links between loot boxes and gambling-like behaviours and excessive spending in video games.
It said it will also carry out further research in the area of video games, investigating their impact on player behaviour.
Minister for Digital and Culture, Caroline Dinenage said: "During the coronavirus pandemic, we have seen more people than ever before turn to video games and immersive technology to keep them entertained and to stay in touch with friends and family.
"These innovations can present challenges though as well as opportunities, which is why we are taking the necessary steps to protect users and promote the safe enjoyment of this dynamic industry."
However, chairman of the DCMS Select Committee, Julian Knight, who was part of the committee which published the report on loot boxes last year, warned that the new call for evidence was only delaying much-needed updates to legislation.
"As a member of the predecessor committee we gave the government the evidence to act back in September with a clear recommendation that loot boxes should be regulated as games of chance under Section 6 of the Gambling Act and banned from sale to children. Nine months on many more families will have seen their children exposed to harm while gaming companies have continued to profit," he said.
"We're pleased the Government has listened to the committee's calls for action over loot boxes however a consultation with new evidence means further delay. We need a clear timetable for when gambling laws will be updated."
However, Mr Knight said he was pleased to see the Government announced its support for other recommendations from the report, including changes to age verification for games.
"Robust age verification of games is another key part of preventing harm. We are pleased the Government agrees that the online distribution of games should be subject to the same age ratings as physical distribution, and is willing to legislate if necessary," he said.
"It will be key that any such measures are enforceable - another reason for the Government to introduce its online harms framework without delay.
"We also called on ministers to promote a better understanding of the related harms and long-term effects of gaming, and are pleased the Government has outlined plans for how it intends to do so."
Additional reporting by agencies
Join our commenting forum
Join thought-provoking conversations, follow other Independent readers and see their replies
Comments