Gran Turismo 6 review (PS3): a garage full of fun, but the opposition is sadly lacking

The latest in the series goes up against Forza 5 - but which is the better racer?

David Crookes
Thursday 12 December 2013 10:56 EST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

With 100 track layouts in 37 locations and more than 120 beautifully rendered new cars, taking the number of motors in the latest version of the PlayStation's 15-year-old racing franchise to some 1,200, Gran Turismo 6 could stand accused of driving a path of quantity rather than quality.

Were it not for the game's gorgeous visuals, a realistic physics engine and incredibly responsive steering, such an accusation would stick. But GT6 provides the blistering speed demanded of racing sims while drawing on years of research.

The developers have closely analysed the dynamics of the Chevolets, Mercs, Lamborghinis and assorted other inspiring vehicles and ensured they are perfectly replicated, even if balancing sometimes feels a little off.

One of the first things you notice is GT6's approachable and redesigned user interface which excels and makes the playing of quick races an effortlessly stab through the options. The game is also full of surprises (including, ridiculously enough, some moon racing).

At times it feels like there has been an attempt to pack in as much as possible, perhaps to distance it from other games such as Forza Motorsport 5, against which comparisons will inevitably be drawn. There is the promise of additional cars over the next year, mini-games in career mode, variable weather and a feature for the real life tracks called the Astronomical Simulation System which uses the longitude and latitude position and simulates how the sun sets, for instance.

Yet letting the game down very slightly is its AI which is woefully simplistic and should have benefited from greater attention. It was a similar issue with GT5 – something that so many fans and reviewers picked up on at the time. This is a game that needs more intelligent Artificial Intelligence and it is poorer without it.

Collisions are also lacking in satisfaction. They fail to dent your handling and cars do not suffer bodywork cracking damage. Then again, it doesn't want to be that kind of game. It wants gamers to feast their eyes on vehicles so realistic and well lit that you question this really is a swansong last-gen release rather than something that is striding confidently on the PS4. With an online mode that allows players to produce their own clubs and compete against each other, GT6 is one hell of a ride.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in