The fantasy RPG Fable asked gamers to create an avatar based on the choices they made while playing.
This concept is repeated in Fable II, where those with a taste for trouble will have a very different experience of the game than peace-loving types. While you create your own narrative, the backdrop for it is a beautifully realised world full of thoughtful touches, including a canine companion to help you explore. The main quests won’t take long for an accomplished player to complete, but with Fable II, the journey is the crucial element.
Join our commenting forum
Join thought-provoking conversations, follow other Independent readers and see their replies
Join our commenting forum
Join thought-provoking conversations, follow other Independent readers and see their replies
Comments