Assassin’s Creed Chronicles: India, review: 'A fairly generic platformer boosted by superb art'

Ubisoft – PC, PS4, PS Vita, Xbox One - £7.99

James Tennent
Wednesday 20 January 2016 13:01 EST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

If you hadn’t heard (as I hadn’t) Assassin’s Creed Chronicles is a three part spin-off of the original franchise, each set in a different historical location – 16th century China; Colonial India; and Russia just after the communist revolution.

With these settings already chosen, it would be almost impossible to take the stories anywhere that wasn’t fantastical and thrilling. AC Chronicles India didn’t disappoint.

There’s a conspiracy afoot, a beautiful lover and very large diamond. Actually, the Koh-I-Noor, a diamond that sets in the crown jewels. Mix yourself in with the stealthy world of assassin’s, hiding in shadows and murdering from the silence darkness.

Where in the original games, if you slip up, it’s fairly easy to just fight your way out, Chronicles takes that more-or-less out of being an option – yes, you can fight but more than one opponent and you’ll probably receive the two or three hits it takes to kill you (I might not be great at video games but I’m not that bad).

It’s a pretty generic platformer, with gameplay centred around the stealth motions – it has fun puzzles, some you need to work out slowly, others you need to go at again and again until you get it just right.

Where Chronicles India really excels is the aesthetic. The Mughal artistry and mandala screen wipes make the whole game feel more exotic, they add a simple, pastel beauty that make the game a treat.

The “2.5D” layout works well too, like a stage background that moves forward and backwards, the lack of physical depth gives a new focus to the warming background colours.

The game itself is fine but it was the art I loved the most, it made the experience more than a same-y platformer, which this game very nearly could have been.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in